﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "WallUiManipulatorComponent.h"
#include "DbObjectUtils.h"
#include "IElementPositionPoints.h"
#include "IModelView.h"
#include "IElementBasicInformation.h"
#include "WallShapeHandleBehavior.h"
#include "IElementShapeHandle.h"
#include "IGraphicsElementShape.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"


using namespace gcmp;
using namespace Sample;


DBOBJECT_DATA_DEFINE(WallUiManipulatorComponent)
{
    SetOwnerElement(nullptr);
}

std::vector<gcmp::ElementId> WallUiManipulatorComponent::CreateAuxiliaryElements(gcmp::IModelView* pModelView) const
{
    std::vector<gcmp::ElementId> elementIds;
    const IElement* pElement = GetOwnerElement();
    DBG_WARN_AND_RETURN_UNLESS(pElement, elementIds, L"Element不能位空", L"GDMP", L"2023-09-30");
    const IElementPositionPoints *pPositionPoints = pElement->GetPositionPoints();
    DBG_WARN_AND_RETURN_UNLESS(pPositionPoints, elementIds, L"Element定位信息不能为空", L"GDMP", L"2023-09-30");
    for (int index = 0; index < pPositionPoints->GetControlPointCount(); ++index)
    {
        OwnerPtr<IElementShapeHandleBehavior> opLineShapeHandleBehavior =
            NEW_AS_OWNER_PTR(WallShapeHandleBehavior, pElement->GetDocument(),
            pModelView->GetBasicInformation()->GetElementId());
        IElementShapeHandle* pElementShapeHandle =
            IElementShapeHandle::Create(TransferOwnership(opLineShapeHandleBehavior),
                pElement->GetElementId(), pPositionPoints->GetControlPoint(index), index);
        elementIds.push_back(pElementShapeHandle->GetBasicInformation()->GetElementId());
    }
    return elementIds;
}

gcmp::NdbObject* WallUiManipulatorComponent::GetTopOwnerObject() const
{
    return quick_cast<gcmp::NdbObject>(m_pOwnerElement);
}

